Haha - some great writing there :D And the drawing was really on-point :)
Mechanically it was really balanced, and I felt like my choice of cards was important to winning.
If you were going to develop it further, a bit more polish on the UX would be appreciated; having to drag cards to the enemy that heal your players, for example, is a bit unintuitive. But 48 hours is a short time, and I worked it out, so :)