On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+2)

First I can talk about the visuals, and audio. The game is very cute, and i love the little animations on the people. The music also fits really well with the game (albeit a little repetitive, but its a jam game, so i totally get it). Overall the game looks and feels amazing. I get the feeling that we're kind of "playing with toy soldiers" more than commanding armies in an RTS, and I think you should totally lean into that, maybe with a tilt shift effect on the camera to really make everything look tiny, like miniatures. 

The gameplay and mechanics work really well for a cute little jam game. I think you did great! But if I were to come back and play this again, I think it would need some balance tweaks, and some UX improvements. First off, Lord Redwood wasnt much of a threat once you got a tiny little economy going. It might be a little hard to balance the AI, but he only seemed to attack when I attacked him, and he did so pretty infrequently. Also I'm not sure if the game mechanics were applied to the enemy settlements. They didnt seem to count up population over time. This made overwhelming the enemy a little easy once you got the idea of the game. Also I'm not sure what the idea of the neutral locations was about. I just kind of felt bad invading them :( Maybe some sort of recruitment mechanic in the future? Maybe utilizing gold to bribe/buy their loyalty to you? And allow Mr Redwood to do the same. And then allow full-on invasions to happen as well if you would like to take over the neutral townships the old-fashioned way!

UX-wise, just some very small things like, show the player their gold production per day somewhere, also notify the player when a township is full and is ready to "harvest" (ew, thats not a good word). Right now, houses/towns that are full, light up blue, just like any other production facility. But they should show up a little bit different when full because while production locations need to be full for their effect to take place, houses and towns need to be NOT full, to serve their function. Another thing is that the player cannot select how many soldiers to move out. So if moving to a farm, and you click from a full house, 5 soldiers move out, but the max space of a farm is 1, so 4 soldiers just kind of disappear forever.

Some other things: 
I liked that the maps are randomly generated every time. 
I LOVED how simple the tutorial for the game was, once you did a thing, the game assumed that you knew how to do it, and it would stop prompting you. Very nice and out of the way. 

Overall, I'm a big fan! :)

Thank you sooo much for the detailed feedback ! Lots of great ideas.