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Thank you for your comments / thoughts. I spent a while trying to figure out how to create a sense of unease and dread as the game progressed (without making it too evident or obvious). I think the music helps. But yes, you are absolutely right, the corruption is really what seals the deal here, I think. Also, what's unique is how every instance of a new game alters so many different elements (because of the corruption hack); so really, no two playthroughs are ever truly alike. 

Again, thank you.

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(woops i tend to just have my laptop on mute so i didnt even experience the music sorry :( but i just checked it out and yeah! the music is great! its rly gives off a tense and uneasy vibe) yeah i love how no playthru was the same! it really helped add more unease since different things were shifting so it feels a bit disorienting like just the corruption hack + the dialogue you wrote was enough to get the feeling of dread and unease so you're done a super good job :D