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(+1)

Thanks for the feedback! I’ll check out your game right away :D

Totally get that the game’s confusing; I hoped I’d have time to work on tutorials/explanations but unfortunately that didn’t end up happening. I almost considered not submitting because of this but I’m happy to explain to those of you who are trying it out :D

Here’s a bit of a tutorial:

First of all, grab the chests to get “cards”. Once you grab the initial 3 chests you can break out of the start area. I’d recommend just running away from the creeps until you find at least 3 extra chests since the initial weapon is really weak (bad design, sorry). You can hold space to shoot while running away, to take out a few creeps as you run around the map.

First, here’s an image showing the UI basics.

You click the + sign to add a card. You can drag the top of a card to move it. Note that if you place a card without moving it the cards end up stuck on top of eachother and you have to close them (sorry :C).

Here’s how to connect the cards; the red circles are “outputs” and the empty ones are “inputs”.

This is how the first 3 cards should be connected. Your chain should always end with an “OSC” connected to an “OUT”.

Here is another example:

You never want to MIX osc or output nodes; but anything else (RED, BLUE, MIS) can be mixed as shown. You can also have one chain per OUT node, as you can see in that image. This will let you fire multiple projectiles.

The OUT nodes are “outputs”, meaning they output the contents of your chain.

The OSC nodes are “oscillators”, meaning they move at a certain frequency which determines your firing speed.

The other nodes (RED, BLUE, MIS) are bullet types, which you can combine in a MIX node to make strong bullets.

I hope that helps, and thanks for the feedback! If I end up making a full game I’ll definitely introduce the mechanics much slower and make sure it’s a lot easier to understand the mechanics, lol.

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Oh, okay! I just don´t know how to get out of the start area :(. But it seems like a really great game, so i´ll give it a good rating. :)

NEVERMIND, I GOT IT! This is so cool! With an interactive tutorial and a better control scheme this could be a full game! Amazing!

(+1)

Glad you got it, thanks so much for sticking it out!! I really appreciate it.

No problem, it´s a great job making a game looking so interesting that you want to understand it no matter how hard it is to :)