Yup, this is really fun. Love having so many mechanics to play around with in a shmup. Here's a vid. I've been having difficulty getting a feel for the melee attack's hitbox. It either feels massive or tiny, and there are moments where I felt like I hit the enemies visibly so) but it didn't register, usually when I try to hit enemies from the side. 19:51 was a bit frustrating, I got hit because I accidentally activated a special attack that I forgot even existed, instead of shielding. My fault for not refreshing my memory, but it's still frustrating that the inputs overlap in such an inconvenient way. Those wide aimed triangle bullet patterns feel a bit too quick for how much space they take up. It's very noticable during the second phase of the midboss where they're faster than both the aimed shots and the lines despite being more dangerous.