Can't add too much to what the others have to say.
Really interesting concept. Trying to hit something can sometimes be tedious. Especially because you have the wall breaking from only 1 of the 5 of the attack patterns, makes it frustrating when you get the wrong one.
Was it intended, that in most levels you can just run to the end without needing to defeat any enemies? I like it, but felt a bit like a cheater doing so ^^
Thanks for the game