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Yeah, at the moment I send the player a few Unity meter above the currently possessed enemy. What I need to do is send up a raycast and check if there's enough space before un possessing enemy.

The enemies that did not respawn after falling was a major bug, I will fix it soon.

I'm super happy that you found Possession as an interesting game and I'm highly impressed that you took your time and really tried to understand the mechanics :)

Thank you a ton for the feedback, it means a lot to me :)