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(1 edit) (+1)

I wish fall damage wasn't so severe. I also was able to cheese the game by rapidly placing and deleting a piece until I had an optimal one to progress. Lots of potential with this one!


Edit: I think you should somehow find ways to make this work without having to delete pieces, because I think committing to mistakes is a compelling game mechanic.

(+1)

Everyone including our artist agrees that fall damage should either be removed or greatly reduced, I'm agreeing myself now too!  Our current idea is that you never get dealt an impossible part, but you might have to choose between a high scoring difficult jump or a easier flat bit, scoring would depend on difficulty.
Thanks for the feedback! :)