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(+3)

You really captured a great atmosphere and it's really impressive that everything was created in just 48hrs, I like the idea of having the two different enemies that you can only identify with the same tools that will allow them to find you, but, I think perhaps it's a bit too punishing in that regards, as soon as any of the zombies got sight of me that would simply chase me down even after turning off the tools and running, and the range of the sound "sight" made it so unless I was spamming it I'd walk into the zombies before I could see them more often than not.

Overall I think it's a great idea and the presentation is top-notch, really impressive work!

(+1)

Thank you very much for your input and the time to play it!

Yea we noticed that the zombies are way to fast and the game in general, especially the last level, too hard. Would you think a tool to see the zombies only and they dont see you with a coldown would be good for the game?

(+1)

Hmmm, that could be an interesting addition yea, or perhaps some sort of little visual indicator around the player when they are near a zombie, not giving out direction or anything so they'd still have to use their tools to find it, but, it'd give you something to help identify the sound based zombies a bit better. Lots of ways you could go about it, and there's every chance that I'm just bad XD

(+1)

Thats a very smart idea. If we will continue working on this we will definitely take this into count. Thanks a lot!