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(+1)

Amazing use of live action for the tutorial and to set the mood. The  pull mode makes the game a lot more engaging (my first two tries I forgot about it). I do feel the cheesed bread moves off the screen a little too fast and it could be hard to tell why a piece of bread you were holding broke. I love the idea that you need to use the laser to melt the cheese in order to give each mode a purpose.

Thank you for playing! ^_^ You got those aspects of my design right, And yes I apologize for the lack of an indicator on when bread breaks the longer you hold (they do have HP values actually just forgot to make art for them and for the pull mode of the ship). And thank you for your input on the cheese bread speed, I couldnt get enough input during playtesting  so I didnt really have a clue on how to make it interesting.