On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I think I may have gotten stuck at one point? Not sure how to end the game and I seemed to be infintely wrapping around. I loved the idea and its one I would love to see executed well, but combined with the slow move speed and the sections which are just holding a direction key, it was a little boring at times.


Try to either add more mechanics or just a little more for the player to do during gameplay. Slow gameplay is fine, but you need to avoid monotony.

The loop around to the tutorial after the credits is intentional, I wanted to keep in the mood with the whole "wrongly joined spacetime" thing, and since the player usually moves between levels by falling down, I felt it might feel it bit mindfucky to end up by falling down where you thought was up. As for the gameplay I completely agree, I really wanted to add more to it but I just ran out of time. I also really wanted to add more complex puzzles, but with only to present mechanics (the orbs/platforms and the wrapping around) there was only so far I could take it.

I definitely plan on adding some more features when I'm allowed to though.

Thanks for the feedback <3