The puzzles were very good. Although the controls were a bit confusing, I really enjoyed playing.
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Thanks for taking the time to play my game!
And yeah, I took a little bit of a risk with the controls because of the angle of the camera. It could take some time to get used to them in the same way it can take some time to get used to the controls while playing Qbert, but I think it’s the best way to appreciate the tridimensionality of the models (since they’re soooo blocky) and I wanted to have the perspective as a nod to the old isometric games like Marble Madness, Snakes Rattle & Roll, Qbert, etc.
I’m sure I’ll find a way to accommodate for this issue in future iterations :)
Thank you for taking the time to leave a comment!