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(+1)

Visually the game looks phenomenal, and the controls feel really responsive! But design-wise I feel like something's missing. Attacking with the mace feels kinda like I'm just wiimote shaking my mouse around; having some requirement to swing it around and get more momentum to do like a one-hit kill, or maybe having enemies from multiple directions to force the player to really utilize the mace better would go a long way. The enemies, while unique on their own, all require the same solution as well. Maybe giving them different weak points that make you strategize how to move around the mace would help? 

Either way, great job!