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This fight is long from being over!

Just wanted to add some more comments on your game now that you've accepted my challenge. I really appreciate the additional insight in to making your game. 

I'm going to suggest a bit of a wild idea but I definitely think you can pull it off: You could try turning the tetrominos into rooms! With how you have the platformer part setup, there's really a ton of wasted space potential. And it would really pump up the "building" aspect. All you need to do is attach a "room" behind the tetris blocks and when the gameplay starts, just plop your character into one.

I spent the entire first day working on getting the tetris part to work. The struggles of capturing the original game is completely valid. I never knew that rotating would be such an ordeal for me. And tetris god knows how many times I went back and forth adjusting my timing.

Quick comment on the style - I feel like your game could pull off using "building" textures. Like try for steel, wood, or brick, over colored blocks. I bet it would mesh really well with the other assets you already have going.

Good luck in all your future games!

Thanks for all the feedback! I really appreciate it!

I had been thinking about how to expand/improve the idea that past few days and I literally had that same idea to make the blocks rooms!

I noticed that due to the relatively small and blocky shape of the Tetris playing field, the "level" created by the blocks just felt small and uninteresting, so I was trying to figure out a way to form a more diverse and interesting a level, and I think the rooms idea could be the answer!


Regardless there's a lot of ideas I want to experiment with. I'm also interested in taking a step away from Tetris and trying to come up with my own original falling block puzzle game that's designed from the ground up to mesh with the platforming!

I wish both of us the best of luck in our games then! It was an honor to trade blows with such a worthy opponent.