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(+1)

Very very neat idea, even if this entry didn't show off the full potential of this mechanic I really like what you're going for here. I think to really push the player in to engaging fully with the glob mechanics, perhaps each glob can have both a positive and negative - even if it's just something like the more globs you have attached the slower you move. That way the player is more frequently making decisions on whether or not to keep globs or throw them.

I really hope you continue fleshing this out post jam!

We agree that the idea can be taken a lot farther, it's just 48 hours was not a lot of time to implement and explore our concept. 

I think to really push the player in to engaging fully with the glob mechanics, perhaps each glob can have both a positive and negative - even if it's just something like the more globs you have attached the slower you move.

We actually had these very same ideas! One idea was also to make the globs stick to each other as well, meaning you form a structure around you making it harder to fit in spaces, move slower, etc. Also, throwing the health at an enemy will cause it to become a bomb, which was one way we thought would give you incentive to throw your gun / health globs. 

I really hope you continue fleshing this out post jam!

That's the plan! Cheers and thank you for writing.