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There is a lot of missing feedback in terms of where the characters will go, and the third level is at the edge of the ability to actually make the jumps. A lot of times it felt really off, like the calculations were integrated funny or something.

I like the premise/story, though, and I think with a jump arc indicator, or less of a difficulty wall, it would do well.

Thankyou for the feedback, i do plan on adding more introductory type levels, but i overall was attempting to go for the more challenging rage type of game