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(+1)

Loving the lighting and effects. There's some good puzzles here. For me personally, I think the camera shake was a bit too much

Thank you very much for playing and for the feedback!

On the camera shake - was it the camera shake at the start of each level that was too much? Or was it too much shake in general?

Was the shake too often, too long, or too strong?

(+1)

I think there are two parts to it. Firstly, the duration is way too long. It would probably work better if it was about 5-10x quicker. It doesn't take many frames to communicate a shake. Right now it feels more like an earthquake, rather than a thump, which is what I think you want.

I'm not sure how the shake is implemented, but the other part is the animation of the shake. You could say that currently, the 'shake frequency' is way too high. There should be more than one frame when the camera moves between the origin to the maximum distance. This could help it feel smoother, and less like a vibration but more like if you physically shook a camera.

Anyway these are super small details, but you asked, so I answered hahaha. Feel free to reach out if you want more clarification