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Cool idea! I thought it was simple and straightforward in the first level and then the jumping came in and thats when the smartness of the idea really shined! As a comment below mentioned, the direction of the bounce seems random but if it were to be fixed based on the incoming angle, theres options to strategize on which blocks to take out. I think the getting stuck in a 2 block high hole is something I'd prefer to strategize around rather than double/triple click away from

Smart mix of mechanics and a clever interpretation of the theme, I enjoyed playing till the end :)

Thanks for reviewing! Ironically the "double jump" feature is a bug that I left in for people that get frustrated with the deep pits.

The bounce angle of of the paddle can actually be controlled, but I thought it was more intuitive than it actual it was.