I have really been enjoying this project! I do want to voice a visual issue, a fun feature rant, and a content concern, though.
Super simple, using battle zoom when fighting Slimegirl zooms in higher than the 'action'. It cracks me up, but should be looked at?
I can make clothes but how do I not have new Shoes?! A girl needs to accessorise all wardrobe slots and those tired old wedge boots are literally so last season thanks to the update process! Where are my Stripper Heels of Speed? I demand cute shoes!
I miss the old guard model. No, they were not 'hot' and very 'placeholder', but part of the power fantasy when playing a hot young adventurer is when you have gaps between appearance and MC status. Maybe I will give the background character the time of day... maybe not. It adds a bit of RP consequences to interactions if they get fleshed out if the MC gets haughty or rewards benevolent choices if present. I do like the new guard models, but I also wonder why they are guards? A guard's role is to guard, which is why they warned my that the monsters are in their mating season (supposedly, but I haven't seen any baby monsters) instead of going out into the woods. These new guards have names and went out on patrol in the woods... so then they are adventurers? My brain says these are compatriot adventurers instead of guards. It makes more sense for the social roles in the town as currently described? I don't know the planned content, and if they are in the right place as the right characters, great. If they could be adventurers or I can get my old reliable guards back in some way, also great :p