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Really impressive! Coming up with good puzzle designs is really hard, especially so in 48 hours. It's a neat idea that fits the theme perfectly and enables some proper brainteasers. Not gonna lie though: took me quite a while to solve the second level. U_U Once I understood how the game is supposed to be played though, it was more or less smooth sailing though: the difficulty curve was well balanced and each level came with its own challenge or quirk. Great job!

Thank you so much for playing and for the feedback! I think in the post jam version I'll add a few more simple puzzles to the beginning of the game to give players the option to get a better grasp at how the blocks slide and move together.