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(1 edit)

On the web version using a PS3 controller I somehow had no chance to survive long enough to get a decent score because even when walking I constantly moved backwards a bit and couldn't get back towards the center...

At the first play I quite didn't get that gameplay started already so maybe some sort of visual clue would be in order?

In order to attempt a native build I grabbed the source and got a weird messag (I think it's just a warning) that I never encountered before on a "git clone":

Encountered 3 file(s) that should have been pointers, but weren't:
       Assets/Audio/Sounds/166184__drminky__retro-coin-collect.wav
       Assets/Audio/Sounds/268557__cydon__explosion-001.mp3
       Assets/Textures/scenario.png

By default there are some issues with the JSON library when I run the build process in batch mode...

(It seems to me it can't decide which variant of the library to assign when running in a batch)

When I fully open the editor on the project it throws me into "Safe Mode" for exactly the same reason...

I extracted the Standalone and Windows variants of the library and the build works just fine now.

Movement performance is much better with the native version and I could actually play the game now for real... :)

(2 edits)

To me, my Xbox compatible controller doesn't work in the WebGL version, so that it works a little for you is some kind of improvement (even if it works badly). Gamepad control works perfectly in the windows version.  But I think it is something related to WebGL, and I cannot do anything about it, sorry :(

Regarding the missing files, they are in the repository. It is easy to check. I don't know what happened with them

I'm not sure why it has not imported to you correctly the JSON library, but I developed the code with 2020.3.1.f1 LTS. And using the official NewtonSoft JSON library it needs to be compiled with Net Framework 4.0... (Microsoft one is shit) so I imported the project as a new project(I updated Unity, just today), and yes, it shows me this error. I solved it by removing the JSON folder that created the library by itself. I will remove it from the git repository in some minutes.

Thx. You're the first that has checked the code (apart from my Unity teacher, whose I give it a task). Quite weird unexpected issues!!!

Ah, that could be it, my Unity 2020.3 was already 2020.3.11, so maybe they changed something about it...

As for that message, it's not exactly saying there are some files missing (and they're definitely in my checkout), but something else is weird about them. Maybe it thinks they should be links to somewhere and for some reason the real files are there?

I haven't seen a message like that until now, and I'm using git for quite a while and quite a lot at work...