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I have a hard time believing that this is going to PS4, even if it is just a demo. The game has a pretty awesome aesthetic and the music is pretty awesome, assuming you have the rights to it. But the game is all over the place. The controls are okay but the steering feels like it's either a leisurely drift to the next lane or a 720 flatspin into a 3 fatality rollover with no in between. The level design is all over the place, ranging from carefully crafted speedway to a 5 year old's hot wheels track. The jumps never feel good since you're either on a single trajectory or the game takes over and puts you back on track, they don't feel like obstacles as much as they do set pieces. The fact that there are bombs on some of them makes them even more frustrating unless you're some kind of savant who can perfectly calculate the travel time of the car and where each bomb is going to be when you get there. And it's far to easy to just miss one or take a bad angle so you drift off into space, not in a way that feels difficult, but rather unrefined. All this on top of the fact that the constant load/unload of each section completely kills the pace and momentum every 30-45 seconds. It looks cool, but that's about it.

Hi, thanks for the feedback! The game is still a long way from being finished, and there's loads of improvements to make before it's done. The game structure (the level loading) will be pretty different, and there should be much longer sections between loading screens in the future. I'm always tweaking the handling too, so maybe you won't be so frustrated with the final version.

I'll definitely check out the later versions!