Neat concept! The player character is *really* hard to see in front of the background, though. Given that and the somewhat finicky jump controls, the introduction of enemies does more harm than good, I feel, as you have to start all over again if you get hit three time - which can happen fairly quick. Very promising for your first Jam-Game (and only 1-2 months of Unity) though - keep at it!
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Thanks a lot! Yes, i´ve already heard of the problems you mentioned, i´ll add checkpoints next time i make a game like this, and i´ll definelty fix the controls and the collisions. About the color: I realised it´s hard to see, but i didn´t want to have it too bright, because i wanted the doors to stand out. But i think especially on some screens it´s really dark and i´ll think more about it next time!