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This is a cool idea!  Trying to keep track of the different selves and kill/sync them is an interesting mechanic, and the dynamic difficulty changes depending on how you play are a nice touch.  The controls felt smooth for the most part, and the visuals are nice and simple.  The main issue I noticed is that the small map makes it practically impossible to avoid enemies once there are around five or more of them, which causes the game to devolve into shooting/syncing randomly and hoping you don't get shot until the enemies are reduced to a more manageable number.  This could probably be fixed pretty easily with a larger map or with a more consolidated way to indicate enemy locations.  The only other area that could use improvement is the sound, but its pretty difficult to get sound right in the limited time of a jam.  Aside from those things, this game is a lot of fun to play and has a super interesting idea.  I think it would have a lot of potential to be expanded into a larger game if you cleaned it up a bit and added some new mechanics.  Great work!

You mentiond an interesting point there with the larger maps. When we  were design the game we also thought of using a larger map. The problem with a larger map is, that when make it even a bit larger, we multible the change every time the screen gets split again. This would mean, that everything on the screen would become smaller and isn't as easy to recognize. However if we didn't let the world split that many times, we could probably make the map larger. We are thinking in the moment of ways for the player to have a better sense of what is going on, so maybe we will do that.

Thanks for you feedback. I am glad you enjoyed it :D