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(2 edits) (+2)

Nice! Short and sweet. The difficulty felt a little bit easy to me, but the last level took me a few tries to get right! All in all a fun twist on the 'control two characters' subtheme that's emerged this jam. Yours is the only one I've seen where you control the hero and an enemy. That's a really clever idea! 

If I can offer a small critique - As an animator, I feel obligated to mention that you should always consider adding some squash and stretch on your dynamic game objects (especially bouncing balls, the "hello world" of animation exercises ). It'll give you a huge improvement in game feel. Here's a little example in case you're not familiar with the animation principle!