The game was a concept I've seen a lot, yet it still was a great execution of the own internal mechanic. Balancing levels between fighting and navigating spaces to ensure both parties would leave the doors together was a good mix, and the escalating difficulty felt natural. The music was awesome as well, and while it did get a slight bit repetitive I didn't mind it too much, it had a nice rhythm and made the fights feel more bombastic and weighty. I did struggle with the combat, having to line up your character directly with the ghosts tended to either get me hurt or make me dash off a second too soon so the attack would be wasted, and it was a little frustrating to run around a room with ghosts scrambling to grab that precise angle without getting killed. The boss was also frustrating, as my other guy picked up all the items immediately due to my focus on the first guy's dodging and I had no healing or mana boosts the rest of the fight. Ended up dying and returning just to kill the ghost with one more shot, which was amusing and a slight bit annoying. Still had a lot of fun getting through the campaign, and I think there's a lot of potential here! Good job.