First, your watercolor box art really caught my eye. The sprites also felt very flowing in motion and made it feel very quick and active even as a turn based game. I also liked the arrow mechanics, it was fun making the robots shoot each other by mistake.
Some minor quibbles I noticed playing (and no worries if you were already aware and just ran out of time). Maybe have some command buffering so that a command pressed during an animation will trigger after the animation? There were times when I was trying to jump across gaps, had the key commands down but the animation ate a command so it ended up not crossing the gap as intended. I might also suggest having an on screen reminder for the verb keys (ZXC) and what they do. Some people (*cough*myself*cough*) will forget what does what and I couldn't scroll down afterwards. I couldn't get Chat to seem to do anything and couldn't progress past the second level (those monks wrecked me ;)
Very nice attempt and sorry that you all weren't able to finish it.