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(+2)

First, your watercolor box art really caught my eye. The sprites also felt very flowing in motion and made it feel very quick and active even as a turn based game. I also liked the arrow mechanics, it was fun making the robots shoot each other by mistake.

Some minor quibbles I noticed playing (and no worries if you were already aware and just ran out of time). Maybe have some command buffering so that a command pressed during an animation will trigger after the animation? There were times when I was trying to jump across gaps, had the key commands down but the animation ate a command so it ended up not crossing the gap as intended. I might also suggest having an on screen reminder for the verb keys (ZXC) and what they do. Some people (*cough*myself*cough*) will forget what does what and I couldn't scroll down afterwards. I couldn't get Chat to seem to do anything and couldn't progress past the second level (those monks wrecked me ;)

Very nice attempt and sorry that you all weren't able to finish it.

Thanks for your feedback Kyace. We still have to run some tests to adjust the mechanics, but it is good to know, from the side of a player, what kind of things we should look at. Regarding the reminders for ZXC, we already have those icons but hadn't the time to put them in the current release. The chat mechanic is something we haven't implemented yet, but it will be there in the next versions of the prototype.

It makes us feel happy you liked a part of the aesthetics of the game. And we hope you can play the next version of the prototype.