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My high score was 7476, on a beautiful run where no gunners appeared and I finally got to experience just how polished and fun the game could be. I never was able to get past that gunner, though. Sometimes, the load out was impossible (I once had two gunners on both levels right at the start) and I couldn't dodge both at once. The swapping feels a little underwhelming, I think it would help to have some sort of noise or effect to make that sort of shift feel very snappy. There could also be some re-balancing of how the level loads out, because when you load up the game for the first time (excluding the gunners) it can feel a bit impossible when these enemies are thrown at you immediately. Perhaps a tutorial mode on how to approach enemies would be helpful? The gunners themselves feel broken, even when I jumped over the bullet and timed it perfectly I was never able to swap in time. The obstacles are a bit hard to see too, I missed a couple at first until I knew what to look for. Still, on that run with no gunners, the music started kicking in and it felt incredible. That incredible feeling is in this game, and I'm so excited for you to have the opportunity post-jam to polish it, capture it and release it. Good job!

(+1)

You beat the developer’s hiscores 😅. There are some very interesting points you raised. We’ll take them into account in the Post Jam version