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The puzzle design and concept of mechanics between the ghost and the zombie were interesting, but I wasn't able to complete the later levels with the diamonds, the difficulty got a bit too steep. I also had some issues getting used to the control mapping. It was an interesting use of the concept, being able to swap between two different mechanics in specific locations. Good job!

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Yeah we got caught up on time at the end and the final levels didn't get enough playtesting.. will make a fixed version after the jam

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That's awesome!! Perhaps I'll sneak in and check out that fixed version, once it's up!

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Huge thanks in advance