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Game looks good, plays pretty damn fun once you get the hang of it. Takes some getting used to. I would love to see some more complex (i.e. nonlinear) level design and maybe another look at the combat. Right now it seems the only guaranteed way to kill enemies safely is to sneak up behind them or jump their bullets. An aiming system or leaning more heavily into stealth elements could be interesting.

Feedback noted on the level design. Also, will be looking into the combat post the review period. Thank you so much for playing.

Stay tuned.