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Day 6

Getting close to a playable game, at least now you can roam the mansion and your advance will be restricted by locked doors for which you have to find a key. With some more efort we will have a basic game.

Coded the transformation of dungeon rooms into mansion rooms, effectively integrating the random layout generator into the engine.

Modified the Dungeon builder to generate sections separated by locked doors, and placing keys for the player to find, ensuring it’s solvable.

Splitting the mansion into sections, while not “realistic”, makes for a more interesting scenario given the time limitations. (Else there may be places worthless to explore, and determining the winning condition would be harder)

Screen Shot 2018-03-10 at 2.45.11 PM

While on a boring adults’ assembly, started thinking on the theming of the rooms, based on the list of objects at hand. Ended up with some room type definitions

Screen Shot 2018-03-10 at 10.50.20 PM

Used this to select the floor and wall types for rooms (as well as persisting the color selection).

Started integrating the content into the rooms, starting with some floor and wall decoration.

Screen Shot 2018-03-10 at 10.42.21 PM