Oh my god that was terrifying! (Granted, I'm an absolute wuss when it comes to anything remotely scary. haha!)
I was stumped on that last level, but I think it was because the Call action stopped working or something, so I restarted it and it worked.
There was one level where you never even needed to call or even get near the bad guy in order to escape. Was this intentional?
Well done on your game? My only feedback would be it's on the right track, just add more sounds and mechanics. Nothing else I would change or take away.