This is a really cool take on the theme, love the concept of both needing to avoid but also use your enemy to succeed. Although, the game could use a bit more explanation of some of the in-game mechanics, when I first came across the "call" function, the item on the ground that told me about it I thought was like a phone lying on the ground, had no idea I could just yell at the monster and was mighty confused about how to complete that level till I discovered I could just walk by the monster without ever activating it. But, once you actually figure out what's going on, it's a really solid puzzle-thriller, you did quite a good job of building up that tense atmosphere. Seriously well done!