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You have a great idea, and good presentation especially with the banter between the two bots, but the finickness of the energy loss while moving is too high.  The game felt like it needed absolutely precise moments for everything to get through each level, and given the number of keys to press in quick succession it got frustrating way too quickly.

Energy loss issue is entirely because of an oversight by me, I put the movement energy loss in Unity's Update function, so it's tied to framerate...and you're also a game dev, so you can probably understand the issue from there. XD In-Engine every level was precisely designed to end a perfect run with 10 energy...woops!