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(+1)

I really like the idea of this game, it's strategic in a very unique way.  Consider removing the timed component of the quests, or maybe only add timed component to some important quests -- that way the player can enjoy all the details about the quests that are popping up 

(+1)

I really like this idea. Having only certain quests have timers, especially those towards the end would allow the players to ease more slowly into the steep learning curve of the game. Thanks for playing, we really appreciate the feedback.