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This was groovy. Looks good and plays well. One concern I have is that you can press more keys than you are prompted, so I can just press as many keys as possible as a strategy. I think the game is more fun when I try to be accurate. And some keyboards (like a cheap office one) can only register so many key presses at once. Just something to think about.

Yeah we didn't get solving the "press all the keys" problem, largely because we didn't know how to message it clearly when you failed because of it. And yeah, this project has revealed to us that those cheaper keyboards come with a restraint. Thanks for playing!