19 JUN 2021:
- Shield Fighters are now in the game! Their role will be to protect ships and to limit vertical movement of the player. Right now they can move, be collided with and take damage. As with all the other ships in this game, they'll ultimately have 3 levels of difficulty.
- In the gif above you can see a good example of the player damage. The player ship can take damage to their: Left wing, Left engine, Cockpit, Right wing and Right engine. I originally had it where loss of an engine halved the player speed. Realistic, but also frustrating, so I took that part out.
- I've been thinking a lot about the "MOSCOW" approach to gamedev. You categorize features in your game as "Must-have", "Optional", "Should-have" or "Could-have". I probably butchered the actual acronym but I remember seeing it on Brackeys or some other gamedev channel on Youtube. The point is, when making your game you need to really focus on the essentials and leave the "should-have" stuff for later. That's how you prevent scope creep. So with that in mind, I'll primarily be developing with the highest screen resolution in mind. I still plan on doing the other two, but only towards the very end of development when all the "must-haves" are done.
Quote of the week:
"The art of victory is learned in failures." -- Simón Bolívar
Thanks for reading and have a great rest of your week!