Thank you for the compliments. About the art, I wrote the shaders to basically create the look you see. My colleague designed the level, and selected the models from some basic Kenney town packs that looked good just outlined. I generally try and create something new as a visualization each jam I participate in.
The zoom and camera positions is something we iterated a bunch and couldn’t solve all issues we had with other approaches, so we defaulted to something which would give us less problems overall. Some resolutions were behaving oddly with farther zoom levels (mostly my fault on the shader writing). And the camera panning, we thought about following the aggregator, but it was awkward when you wanted to click around too fast, since you want to focus on your main crowd. We were planning on following the midpoint of the aggregator and the crowd center of mass, maybe that works, but didn’t get to test it.