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(+1)

Unique take on the theme! It was a little unclear how to finish a level at first. It would help to see like a "ducklings left" in the UI or something. I like that you expand on the core mechanic of "collect ducklings" with the distractions and other duck types. With a little more polish, I can see this being either a relaxing duck game or a troll-like game with absurd difficulty. Well done, team!

Adding a counter was on the list but it didn't make the cut due to time restrictions. I think you're spot on about it, though.  Thanks for the kind words, and thanks for giving it a go!