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There's an intro cutscene... in a 48h game... :o

I had lots of fun playing through A Tale of Two Twins! The mechanics work pretty well for the first few levels and are used creatively throughout. I did have to stop et the level in the last screenshot, as it seemed a bit above my skill level. The levels I did play were beautifully illustrated, as well as the intro cutscene I mentioned earlier, and the physics for controlling the two characters were easy to get used to and fun to play around with.

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Thank you so much for the comment SunCat! I'm glad that you liked the illustration and the physics (I spent most of the game jam time on those). For the levels, I basically said, I have an interesting mechanic here, let me base all my levels around that, and I think it turned out well :) Also, I put out a walkthrough if you're stuck at any part since I got a lot of comments that said the game is too hard. 

The cutscene was basically what drove me to make the game, i.e the story behind it :D