Of course the instant I post a devlog, Pokemon Go and real life happens so I barely work on my game at all.
Godot's scene/node system is pretty interesting and I feel like once the documentation gets some work done (and maybe a couple more versions of the program) it'll be really really good.
After about an hour or so of finangling, I got a scoring system in place. I'm not very happy with how it looks and all that, (it's just a label node with a panel node for visibility), but it works and is fun. Also I made a "stage" that right now is just black and white.. If I want extra stages I'll need to think about what they could be like since I kinda like this one.
i also drew a couple sprites like a hamburger and cogs and a book for more things. My pixel art is not the best, so I'm not optimistic about being able to make a cool stage, but it worked enough for these. I think some objects like a cat or a boot would be funny to add (and help replace the card suits) but I don't think my art is up to snuff to be able to draw those in a recognizable way.
webm: http://webmshare.com/play/PGJJx
imgur didn't make it into a gif and instead an mp4, but it's over here: http://imgur.com/a/i8e5L
Notice how the things display over the score. I need to work out how to make it not do that. A timer won't be too hard, I think, just do what I did for score but instead of checking a global score variable, have it subtract from a global time variable, then if time == 0 send you off to a different "round over" scene.
By the way, hamburgers give the most points at 175, just like in real life.