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(1 edit)

Hey, hello! :D

Thank you so much for playing my game. And thanks for this review! It means a lot for me. 

I'm so glad that you liked the graphics - as you have said, there's a lot of efforts into it since I'm a graphic designer, hehe. 

This is the first demo of my first game. My goal is to work more on AI and coding stuff this year. This version is short, I know, but it's all that I have developed in two years. Right now, I just have a MacBook, so... Things are a little harder for me, hahaha. Yep, this is not some kind of "excuse".

I had some stuff done in terms of gameplay, such as a magic system, where the abilities will be useful on some enemies and stages. The coins will be usable, too: there's a shop feature that allows you to buy things to increase magic, stats or help on some levels. But I had to remove from this demo due to some incompatibility on codes when I tested on Windows. After all, my main goal was to see if this game is running well on computer. I can't test it on my MacBook because of lags.

About the plot, it was removed (too..) from this version because of some recent changes and problems with this windows version. Everything worked well on Mac, where you push a button to advance the dialog lines. And, when I borrowed my friend'a notebook to build the game, I found a bug, so, the quick solution was to use a timer on every line. Sorry for that!

And sorry, too, for the bad english! Do you mind if I ask you where you found the grammatical errors? I want to adjust it (at least) as soon as possible. I just hate grammatical errors. :P

Also, did you find some bug or weird things while playing?

Again, thank you very much for playing it. You helped me a lot! Your gameplay and review made my day. I hope that I can develop a good and fun game.

Have a nice day! 😊