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This game is a good game in the perspective in level design, but could really use some polish in the programming and movement design.

When moving around I would expect that the game would use more of the same keys for input. You have left and right for directional movement, but why have spy for jumping? when using the up arrow would work just as well?

The overal movement is a bit too fast for my liking. Especially the dash. The game would be more precision based and more skillful if the player has time to do his inputs. Personally I would love to see the float speed halved/two thirds of what currently is so that I can better see what is happening. Another example is the falling speed, which is also way too fast for me.

When dashing it will always default of dashing to the left. Even after having moved to the right. I would have expected that the dash direction would move with the latest movement direction input.

The overal hitbox detection and switching between states is rather unresponsive and needs a lot of polish to work well. Using the diamonds is very finicky and switching states becomes frustrating to do well.

The game is not necessarily hard to navigate, but it is fun play through. It has some pretty great level designs and would love to see these expanded and polished further.

Overall I really do enjoy the concept of switching between states and getting different abilities between the different states. For concept this has some great game design I would love to see explored further.

There is a bug when jumping into a tree makes you stuck and disables gravity. Aka you can freely float around without falling down. This persist after resetting the level forcing a soft lock. Forcing me to reboot the game.

If you want to see the vod of how I played the game then here is the link.