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I really enjoyed that - super hard, but in a way that makes every move forward feel like a victory. There are subtle things that could make this more enjoyable for a general audience, like the ability to grab onto the ground or a slightly stronger pull force, but I'd hesitate to make changes like that because it's the difficulty that makes it satisfying. Great job!

Thanks for the feedback! I will try out adding the ability to grab onto the ground. That is defiantly worth exploring but I just didn't have time during the jam.