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DEVLOG 6/19/21

The bugs were really persistent today. I had to go in to every location and manually put in something to trigger text refreshing on the spot which ended up not even working even though it works in battles, which it didn't use to and I'm not sure why it started too. Secondary upgrades were going into main upgrades so instead of having like 3 levels in sword and 3 levels in bow I had 6 levels in sword and 1 level in bow, which isn't even the right output. I got all of the battle variables presented to the player to come out nicely, though, so that's good.


I might need to add some little side quests to help players get upgrades at first until they understand how to manage the system themselves, at which point they should be able to take on better quests that are more for being interesting and supplementing the world rather than tutorializing the game. Rank 2 monsters are a little tougher than I thought but are as tough as I was hoping which makes me more hopeful for adding in party members (all they do are automatic attacks after you choose your attacks to start, if more time can be spent on it after everything else then I will maybe expand it).

>Bugs

>More bugs

>Glitches

>Problems

>Battle system coming together better

>Upgrade system coming together better


I want too...

>Add a debt tracker

>Add juicer packs to purchase from the rez cleric to re amp implants on the fly

>Give the NPC's more active standby's

>Add intrusive advertisements into the U.I. while wandering/traveling to give it that hint of cyberpunk

>Add in contact with the priest to ask general tutorial questions about the systems from anywhere through the implant