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The art was good and the music made the stages feel intense and dynamic, and I enjoyed running around and escaping all the different rooms. The mechanics with the monsters were a bit strange, I'd usually destroy all the monsters in seconds and if I didn't they'd immediately get me, which made most of the game running around a maze instead of dealing with the enemies. It would've been cool to possibly have made the strings longer? Or given them a bit more health, so it was more of a careful strategy to navigate around the space and hold them back, instead of instantly destroying them. Maybe after the string is cut they'd just hop around in the space they were in and require a separate variation of avoiding. There are all just random ideas off the top of my head, feel free to ignore them- I suppose the point is that your game had a lot of potential and I'd love to see it expanded on, if you ever go back to it! Good job.

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Thankyou so much for those tips! I will make sure to incorporate all of them and credit you as well. Thanks a ton again!!

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Haha, of course!! I'm glad my rambling was helpful. Good luck!