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(+1)

What a great and unique concept! Lovely art style too.

I feel like there should be a greater incentive to sync because that felt a lot harder to do than spamming bullets - something as simple as a score bonus could work but I'm sure there's more interesting solutions out there.

Good job!

(+1)

Thank you for your feedback! We are working on the multitasking problem of this game, which is responsible for the need of spamming bullets. Which part of syncing did you find hard in particular? I am not disagreeing with you, but we get very different opinions on that, so I was wandering why excatly do you think that. It would be very helpfull if you could let us know. Thanks ^-^

(+1)

It's not so much that I found syncing hard, I just found it more difficult than shooting; probably because it requires more precision. I've since read the description and realized that playing aggressively increases the difficulty and vice versa, and while that is definitely interesting thematically, I didn't really feel like it had much impact as a player. When syncing, do you have to match the pose as well as the position? 

Thank you for answering so quickly :D No you don't have to match the position. You both just have to stand at the same spot.

Ah, that's good to know. I found myself instinctively trying to face the same way and match the aiming direction when I was trying to sync, maybe that's why I found it more difficult.

Interesting.  We will add it to the tutorial. Thanks ^_^