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(+1)

This game has a lot of juice, with the animations of the arms and the sounds that play, that go a long way to make the action satisfying. 

The idea of punching out the heart and pulling it back in is interesting and I could see a lot of cool interactions happening with this if you guys keep working on this after the jam is over, which I think you should because I think there is a lot of potential with this mechanic. 

The 3D models are really impressive for 48 hours; most people don't attempt 3D because they can't get this far with it in the allotted time frame.

You guys went for more of level-based or chronological design rather than an infinite gameplay loop like a horde mode which is the way to go, I think. It makes a big difference to me as a player to know that there is going to be a progression of the mechanics and that there is a finite goal or end.

I liked that you had in-game tutorials, because many games don't, however, I had some trouble reading them due to the white text on overlaying the bright gameplay in the background. I think you would be better off with less text and more button prompts anyway - allow the player to see what happens when they press a button rather than tell them. However, specific details like the behavior of the heart is understandable, although ideally that would not be explained in text either. 

Other than the tutorials, I really didn't have much feedback. It's a very ambitious and impressive submission for 48 hours.

I would love your rating / comments on my game as well, so I can know what to improve.

(+1)

Yeah sorry about the tutorial UI, we had a bit of a git mishap and Mark’s last UI updates (pause menu, main menu, probably those tutorial prompts too) as well as the ending he added got wiped out (although it was just another door into a white light exiting from the last room, so mostly a placeholder I guess).

Thanks for the in-depth feedback! I’m still working through a back log of things to review but hopefully I can get to yours in time.