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(1 edit)

Thank you so much for playing and for your feedback!

I agree with you on all three counts: jump, camera shake, and and auto-restart.

We did want the cubes to feel weighty, which is why the camera shake can be heavy if you drop from a larger distance. The exception is the large camera shake on starting a level, which is a bug that will be fixed once the jam is over. Can you elaborate on what changes you would like to see in the camera shake - is it too long, too strong, too frequent? Any specific cases where the camera shake messes up for you? I agree with you, I just want to be able to have more details about it.

Thank you for the response!

(+1)

I'd personally say it's to strong even if you just jump a small amount the camera shake feels like there is an earthquake happening perhaps the effect could be shortened, because it feels really weird to normally jump and then when landing getting this camera shake.