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(1 edit) (+1)

Thanks for the feedback!  It will surely help us in the future.  Do you think some sparks flying or something could be good to signify an enemy getting hit?  Also, I hope you're aware that you can use WASD to control both ships at the same time

Yeah, maybe some particles would help - in the case of the player ship the message is very clear with that changing color back and forth, whereas right now the enemy ship just has a very tiny flicker that is hard to see if you're not focusing on that ship at that moment and there are so many enemies :D
I did notice I could use WASD for both ships, but since the two ships are facing asymmetrical situations, it doesn't really help me to do that while they are separate, because they'll just both get hit and they're far enough apart for a bullet hell that it was too difficult for me to keep my focus on either one for long enough to deal with its side, at the rate the enemies were coming and shooting.  Typically if there are two entities I'm controlling together in a bullet hell, they start out closer together.  I did also try putting them closer together and then moving them at the same time, but there were so many enemies and bullets that that did not make it easier for me, since I could take fewer hits than the enemies were taking (though clearly many people got further than I did, so it could just be that I'm incompatible with bullet hells that have a starting difficulty at this level where many people can already enjoy it ^_^; )
As for wanting the arrow keys to control the joined ship, I think it was just that my brain wanted my right hand on steering duty and left hand on shooting duty for whatever reason.  But I swapped them, so it wasn't a big deal, just a personal preference.
Anyway thanks again, this is still quite impressive and interesting.  ^_^